top of page
Search


Thank you!
At last, Malediction has finished fulfilling its Gamefound campaign, and I’ve also finally gotten my own game boxes in hand. Having come from a digital games background, holding a finished physical version of a game I made still feels a bit surreal. Over the last two years, I have had the privilege of helming the game design work following the project’s early foundations, contributing to Malediction ’s release while learning an incredible amount about board game design, physi
Pettersen L.
6 days ago3 min read


Malediction - Creating a Nemesis
From deck creation to custom battlefields, giving players tools to be creative with our system was always at the heart of Malediction. So when we launched our Gamefound campaign, it was no surprise that one of the first things people asked for was new game modes. Of all the ideas we considered, a 2v1 format stood out as something we could implement without a complete overhaul of the core system, being able to release it along with the game without compromising our work on the
Pettersen L.
Aug 4, 20254 min read


Malediction - Coding For Human Processors
Throughout the development of our Malediction, we've stumbled across interesting solutions for creating an engaging and intuitive experience while doing our best to deal with cognitive load. Let's take a look at some of these solutions, shall we?
Pettersen L.
May 20, 20258 min read


Avoiding Disaster - From Paper to Digital Prototype
As I start my final semester as a game development undergraduate student, I thought I should share some of the processes behind our...
Pettersen L.
Sep 3, 20227 min read


Hey, where did my bragging rights go?
Dark Souls - FROM SOFTWARE (2011) Come here a minute, let’s talk. Should the Souls games have a difficulty setting? No, wait! I’m just...
Pettersen L.
Oct 25, 20213 min read


We're jamming, jamming...
Or so goes the song. It’s January 27, 2021. I joined my first Global Game Jam with some good friends from college as a game designer. The...
Pettersen L.
Sep 17, 20212 min read
bottom of page





