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Malediction - Creating a Nemesis
From deck creation to custom battlefields, giving players tools to be creative with our system was always at the heart of Malediction. So when we launched our Gamefound campaign, it was no surprise that one of the first things people asked for was new game modes. Of all the ideas we considered, a 2v1 format stood out as something we could implement without a complete overhaul of the core system, being able to release it along with the game without compromising our work on the
Pettersen L.
Aug 44 min read
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Malediction - Coding For Human Processors
Throughout the development of our Malediction, we've stumbled across interesting solutions for creating an engaging and intuitive experience while doing our best to deal with cognitive load. Let's take a look at some of these solutions, shall we?
Pettersen L.
May 208 min read
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Avoiding Disaster - From Paper to Digital Prototype
As I start my final semester as a game development undergraduate student, I thought I should share some of the processes behind our...
Pettersen L.
Sep 3, 20227 min read
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Hey, where did my bragging rights go?
Dark Souls - FROM SOFTWARE (2011) Come here a minute, let’s talk. Should the Souls games have a difficulty setting? No, wait! I’m just...
Pettersen L.
Oct 25, 20213 min read
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We're jamming, jamming...
Or so goes the song. It’s January 27, 2021. I joined my first Global Game Jam with some good friends from college as a game designer. The...
Pettersen L.
Sep 17, 20212 min read
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